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enchanter spells p99

AC: 7 AC: 8 Class: ALL STA: +7 CHA: +5 HP: +30 MANA: +35 Race: ALL, Slot: NECK SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 INT: +5 Class: ALL AC: 6 WT: 0.0 Size: TINY Class: ENC AC: 20 STA: +5 HP: +60 SV COLD: -10 AC: 1 Haste spells are also the domain of the enchanter, providing an incredible boost in attack speed for members of their group. AC: 35 SV COLD: +9 WT: 0.7 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP INT: +5 AGI: +5 WT: 0.5 Size: SMALL SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 AC: 6 AC: 10 Slot: RANGE SECONDARY Sage. CHA: +5 Class: ENC WT: 1.0 Size: MEDIUM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 SV MAGIC: +5 STR: +2 INT: +4 Slot: LEGS INT: +15 HP: +90 MANA: +90 SV MAGIC: +10 36, (COLOR SKEW) DEX: +2 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Multiple paths are included for players of all styles. Class: ALL WT: 0.0 Size: TINY WT: 0.0 Size: TINY SV MAGIC: +3 Race: ALL, LORE ITEM Joe Leonard 8,917 views. Salil's Writ Pg. Class: NEC WIZ MAG ENC SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Effect: Telescope (Any Slot, Casting Time: Instant) Class: ALL Slot: BACK SV DISEASE: +10 Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. Race: HUM ERU HIE DEF GNM. WT: 0.2 Size: TINY Class: NEC WIZ MAG ENC DEX: +5 INT: +10 HP: +10 Race: ALL, MAGIC ITEM CHA: +12 WT: 3.5 Size: MEDIUM AC: 35 Class: ENC Hope its usefull for you guys. AC: 4 But where would people recommend I take him to solo? Class: ALL Class: ALL AC: 25 WT: 0.5 Size: MEDIUM Skill: Piercing Atk Delay: 18 STR: +3 DEX: +3 CHA: +2 MANA: +15 Charges: 1 WT: 0.0 Size: TINY Effect: Color Shift (Combat, Casting Time: Instant) at Level 20 STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 The maximum level you can currently reach through Practice Research skill-ups is 184. WT: 0.0 Size: TINY Class: ALL AC: 10 Firiona Vie: Frist Furtun ( -3350, -3050 ) . Slot: NECK RANGE SECONDARY Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV DISEASE: +10 SV POISON: +10 Class: ALL WIS: +5 INT: +5 MANA: +25 STR: +7 INT: +7 The memblur component, however, seems to take effect as normal.This behavior has been reported as a bug here: . Effect: Ultravision (Worn) Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. Skill: 1H Blunt Atk Delay: 30 Slot: SHOULDERS Part of Tasarin's Grimoire Pg. Race: ALL, MAGIC ITEM 26 L Class: ENC WT: 0.4 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: SMALL HP: +30 Effect: Breath of the Dead (Worn) DEX: +2 SV POISON: +5 Sold in Ecommons tunnel - Rushka Deklamoor. Salil's Writ Pg. Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP AC: 5 WT: 3.0 Size: SMALL AC: 4 Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. Slot: HEAD STR: +5 CHA: +15 INT: +15 HP: +50 MANA: +80 WT: 0.1 Size: SMALL WT: 0.2 Size: SMALL WT: 2.5 Size: SMALL Combine in Tome of Endless Enchantment. WT: 3.5 Size: MEDIUM WT: 3.5 Size: MEDIUM WT: 0.5 Size: TINY Slot: HANDS Slot: SECONDARY AC: 6 WT: 2.0 Size: TINY MANA: +15 Effect: Shield of the Eighth (Must Equip/Can Equip, Casting Time: Instant) Slot: NECK Nilitim's Grimoire Pg. Salil's Writ Pg. Race: ALL, LORE ITEM NO DROP Slot: EAR SV COLD: +10 WT: 1.0 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP Class: ALL Race: ALL, MAGIC ITEM LORE ITEM 35 WT: 0.2 Size: TINY After that, you will have to combine Advanced (50+ spells) Research recipes. Race: ALL, MAGIC ITEM SV FIRE: +15 SV COLD: +15 WT: 0.1 Size: TINY WT: 0.1 Size: SMALL Recommended to check all of the Enchanter spells that require Research and decide for yourself), A: (MESMERIZATION) Class: NEC WIZ MAG ENC SV FIRE: +10 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 449 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM AC: 9 Slot: RANGE SECONDARY Class: ALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM STR: +15 STA: +12 HP: +50 Race: ALL, MAGIC ITEM Class: ALL except CLR PAL DRU MNK SHM DEX: +10 CHA: +2 INT: +8 MANA: +5 They are also called "Get Nekkid" spells, since they generate the same aggro as a regular Tash on a whole bunch of creatures at once. Class: ALL SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 416, (REOCCURRING AMNESIA) WT: 1.5 Size: SMALL Class: ALL WIS: +4 INT: +4 Slot: WAIST Get to know which spells require research, several of the enchanter researched spells are extremely good (stand outs are Color Shift, Color Skew, Tepid Deeds, AE Mez, Shiftless Deeds, >>>>Allure<<<<). Effect: Speed of the Shissar (Must Equip, Casting Time: 6.0) at Level 50 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Class: CLR NEC WIZ MAG ENC STR: +4 INT: +4 HP: +25 MANA: +35 Part of Tasarin's Grimoire Pg. AC: 10 STA: +5 WIS: +15 INT: +15 HP: +40 MANA: +70 STA: +10 CHA: +15 Slot: WRIST WT: 3.5 Size: SMALL Excellent pages are already available on this wiki to help enchanters deal with the hundreds of spells they have to juggle (Xornns Enchanter Spell Guide, Enchanter Spells). AC: 6 AC: 15 WT: 0.5 Size: TINY STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75 Let's Play EverQuest With CohhCarnage (Ranger Leveling) - Episode 1 - Duration: 40:46. You can start skilling up in Spell Research beginning at level 16; Spell Research is no longer a level-capped skill. In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: HEAD SV DISEASE: +10 SV POISON: +10 Slot: NECK WIS: +8 INT: +8 MANA: +45 Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) Slot: CHEST WT: 3.0 Size: MEDIUM RE: Wake of Tran. WT: 0.1 Size: TINY SV COLD: +5 SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 From Project 1999 Wiki. AC: 2 Nilitim's Grimoire Pg. Religion plays a much larger role. Effect: Reclaim Energy (Must Equip, Casting Time: 1.0) WT: 2.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP DMG: 4 Race: ALL, MAGIC ITEM LORE ITEM Wake of Tranquility is a cleric spell too. Class: NEC WIZ MAG ENC WT: 1.0 Size: MEDIUM SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 WT: 0.5 Size: SMALL STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20 AC: 15 Part of Tasarin's Grimoire Pg. CHA: +7 INT: +5 HP: +10 MANA: +20 SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Slot: EAR Slot: SHOULDERS ARMS BACK CHEST LEGS Class: ALL Jump to: navigation, search. Class: ALL The memblur component, however, seems to take effect as normal. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10 In some areas your illusion will not be enough to keep you alive. WT: 0.0 Size: TINY 30 L Class: ALL Slot: FEET Effect: Light Healing (Any Slot, Casting Time: Instant) Slot: CHEST Class: ALL WIS: +3 INT: +3 Slot: EAR Effect: Rune IV (Must Equip, Casting Time: 30.0) CHA: +4 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Race: ALL except IKS, MAGIC ITEM AC: 20 Single Target Unresistable Magic Resistance Debuffer (Max: 23), Single Target Random Duration Charm Spell (Level 37 Cap), Single Target Magical Direct Damage (Max: 150), Self Only Morph to Earth Elemental & Strength Buff (Max: 10), Single Target Magic Buff Remover (Max: 4), Single Target Mana Regeneration Buff( 4 - 7 ), Single Target Wisdom and Intelligence Debuff, Self Only Morph to Air Elemental & Levitate, Self Only Morph to Water Elemtal & Enduring Breath, Single Target Magical Debuff DoT (Max: 263), Single Target Magical Direct Damage (Max: 288), See Through Targets Eyes with Ultravision, Self Only Morph to Fire Elemental & Damage Shield (Max: 16), Single Target Random Duration Charm Spell (Level 46 Cap), Area Effect Direct Damage Spell (Max: 330), Self Only Morph to Drybone & Fire Resist Buff (Max: 25), Self Only Morph to Wolf & ATK (15), Cold Resist (10), Single Target Fast Root Spell (Max: 60 Secs), Single Target Melee Buff with Damage Absorb (Max: 90), Single Target Magic Resist Buff (Max: 40), Single Target Magical Direct Damage (Max: 528), Self Only Morph to Werewolf and Major Melee Buff, Single Target Unresistable Magic Resistance Debuffer (Max: 33), Single Target Random Duration Charm Spell (Level 51 Cap), Single Target Melee Buff with Damage Absorb (Max: 200), Single Target Magical Debuff DoT (710 Dmg), Stuns and Mana Drain all Targets Around Caster (8 Secs), Single Target Damage Absorber (Max: 620 - 700), Single Target Random Duration Charm Spell, Increase Mana Regeneration Rate (11/tick), Single Target Magical Direct Damage (Max: 675), Single Target Low Resist Mesmerize (30 Secs), Single Target Base Mana Buff and Mana Regeneration (1/tick), Single Target Stun with Mana Drain (Max: 8 Secs), Area Effect Magic Resist Debuffer (Max: 23), Single Target Magical Debuff DoT (Max: 560), Single Target Unresistable Magic Resistance Debuffer (Max: 39), Single Target Melee Buff with Damage Absorb (Max: 350), Single Target Magical Debuff DoT (Max: 950), Single Target Low Resist Mesmerize (24 Secs), Single Target Base Mana Buff and Mana Regeneration (2/tick), Area Effect Magic Resist Debuffer (Max: 40), 5-35 Lifetap Proc (L1-L65), +30 ATK, +100 DEX. Race: ALL, MAGIC ITEM This table describes which mesmerization spells can be overwritten by which others. 109, (INSIPID WEAKNESS) Effect: Clarity (Must Equip, Casting Time: 15.0) 60 L Class: ALL STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30 AC: 5 WT: 0.1 Size: SMALL AC: 5 WT: 2.5 Size: MEDIUM WT: 3.5 Size: MEDIUM SV MAGIC: +15 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM Salil's Writ Pg. SV DISEASE: +50 WT: 0.4 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP WT: 1.8 Size: MEDIUM WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM WIS: +5 INT: +9 Slot: PRIMARY SECONDARY AC: 20 Slot: WRIST Slot: FINGER DMG: 19 Dmg Bonus: 6 AC: 50 401, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, Picking the right race for your statistics, http://wiki.project1999.com/index.php?title=Enchanter&oldid=296190, Single Target Magical Direct Damage with Debuff (Max: 5), Single Target Magic Effect Duration Debuffer, Single Target Magical Damage over Time with Debuff (34 damage total), Single Target Unresistable Magic Resistance Debuffer (Max: 13), Single Target Magical Direct Damage (Max: 48), Single Target Fast Root Spell (Max: 48 Secs), Single Target Random Duration Charm Spell (Level 25 Cap), Single Target Magical Debuff DoT (Max: 80), Single Target Distance Stun (Max: 12 Secs), Single Target Mana Regeneration Increase (2pts/tick), Single Target Magical Direct Damage (Max: 95), Single Target Melee Buff with Damage Absorb (Max: 50), Single Target Magic Resist Buff (Max: 20), Self Only Morph to Troll & HP Regen Buff (1hp/tick). Slot: FEET WT: 0.5 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: SECONDARY Or you can jump to the spells section for a particular class. WT: 0.7 Size: SMALL Class: ALL Class: ALL AC: 35 SV FIRE: +10 SV COLD: +10 SV MAGIC: +10 WT: 0.0 Size: TINY These values have been challenged, see the following discussions ([1]], [2]] HP: +100 MANA: +75 AC: 4 Slot: RANGE AC: 5 AC: 16 WT: 2.5 Size: SMALL WT: 0.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Cleric []. Slot: RANGE WT: 0.3 Size: SMALL AC: 30 Effect: Rune IV (Must Equip, Casting Time: 30.0) Class: CLR DRU SHM NEC WIZ MAG ENC WIS: +3 INT: +3 AC: 12 STR: +5 WIS: +5 INT: +10 MANA: +50 STA: +5 CHA: +7 INT: +15 HP: +80 MANA: +80 Page top. STR: +10 STA: +10 INT: +20 WT: 0.0 Size: TINY SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +7 SV POISON: +2 Race: ALL, Slot: FINGER Class: ALL Vendor is Alicia Starshimmer in the Enchanter guild in Felwithe at loc. WT: 0.3 Size: SMALL AC: 10 WT: 0.5 Size: TINY AC: 5 STR: +7 STA: +10 Slot: WRIST Race: ALL, MAGIC ITEM LORE ITEM SuperBitsandBob 3,073 views. This table describes which mesmerization spells can be overwritten by which others. Check Enchanter Equipment for the full list of gear usable by enchanters. 1Range of the Effect starting from minimum level at which the spell is available. SV DISEASE: +25 SV MAGIC: +10 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 WT: 0.3 Size: SMALL DMG: 4 Slot: SHOULDERS 288 L SV MAGIC: +5 From The Al`Kabor Project Wiki. It lands, but does not extend the mez duration, and also breaks mez when it wears off itself. Slot: PRIMARY SECONDARY STA: +4 CHA: +3 Race: ALL except IKS, MAGIC ITEM Race: ALL, MAGIC ITEM This page was last modified on 27 December 2020, at 00:31. DEX: +5 CHA: +7 Overthere: Brinaa Darkpact ( + 2790, 2330 ) . WT: 0.0 Size: TINY WT: 0.1 Size: SMALL CHA: +3 AGI: +10 HP: +15 Class: NEC WIZ MAG ENC AC: 12 Slot: EAR Slot: SECONDARY SV MAGIC: +10 3: Stacking: Block new spell if slot 1 is effect 'Max Hitpoints' and < 1697 6: Increase Magic Resist by 65 : 743: Abjuration: Self: Shield of the Void Rk. Class: NEC WIZ MAG ENC Race: ALL, Slot: EAR Class: ALL Class: ALL SV FIRE: +8 SV COLD: +8 STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 Class: ENC AC: 6 Haste: +40% Class: ALL This page has been accessed 2,094,452 times. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +10 SV POISON: +5 SV DISEASE: +10 Race: ALL, MAGIC ITEM LORE ITEM 159 posts. Slot: WRIST SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Race: ALL, MAGIC ITEM LORE ITEM Class: ENC This is a continuation of Xornn's Guide to Enchanting. Class: ENC Post your wares! Class: ALL SV DISEASE: +10 SV MAGIC: +25 AC: 12 Slot: PRIMARY Slot: LEGS Race: HUM ERU HIE DEF GNM IKS, Slot: BACK Slot: HANDS Slot: FEET STA: +5 CHA: +5 WIS: +5 INT: +5 MANA: +25 WT: 1.5 Size: SMALL Class: ALL STA: +10 CHA: +5 AGI: +10 HP: +15 MANA: +20 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP How I … This is an Enchanter quest page, the only four spells here are Enchanter spells. Slot: HEAD Slot: HANDS WIS: +5 INT: +5 MANA: +25 CHA: +4 INT: +5 HP: +10 MANA: +20 WIS: +10 INT: +10 HP: +25 MANA: +75 AC: 6 AC: 20 Class: ENC SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 AC: 6 WT: 1.0 Size: SMALL Slot: SECONDARY Slot: BACK 400 WT: 1.0 Size: MEDIUM WT: 2.0 Size: MEDIUM 8 Race: ALL, MAGIC ITEM LORE ITEM In many situations, enchanters can call upon powerful charm spells to subjugate the mind of a monster and command it to do the enchanter's bidding. CHA: +13 Good taunts. 116, (SHIFTLESS DEEDS) 4Dots Effect (initial damage/ tick damage/ total damage, http://wiki.project1999.com/index.php?title=Enchanter_Spells_Cheatsheet&oldid=289965. Class: NEC WIZ MAG ENC Class: NEC WIZ MAG ENC Class: NEC WIZ MAG ENC You have just embarked on a long and tedious path. STR: +10 STA: +5 WIS: +5 INT: +5 HP: +30 MANA: +30 AC: 10 STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 SV FIRE: +10 Class: ALL WIS: +10 INT: +10 HP: +100 MANA: +100 Slot: RANGE PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP AC: 14 AC: 15 DMG: 6 AC: 2 30 R, (COLOR SHIFT) AC: 8 This is a giant list of all spells, alphabetically. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: ALL, MAGIC ITEM LORE ITEM STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100 Class: ALL Class: ALL Slot: HEAD SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 AC: 25 Class: CLR DRU SHM NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 2 AC: 3 Part of Tasarin's Grimoire Pg. Anyone can contribute (this means LORAMIN!) Race: ALL, MAGIC ITEM LORE ITEM NO DROP CHA: +5 HP: +45 Class: ALL Alteration is by far the more popular choice as 80% of enchanter spells are of this nature. Class: ALL AC: 6 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 8 Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM STR: +25 INT: +15 MANA: +50 WT: 19.4 Size: TINY WT: 1.0 Size: TINY STR: +10 WIS: +10 INT: +10 HP: +100 174 R, (MIND WIPE) STR: +5 STA: +10 CHA: +15 INT: +20 HP: +40 MANA: +60 Slot: HEAD Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Slot: EAR 4 posts . Race: ALL, MAGIC ITEM LORE ITEM Jump to: navigation, search. Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 AC: 35 Class: ALL Quote Reply # Dec 31 2004 at 12:11 PM Rating: Decent __DEL__1595780290637. STR: +5 STA: +5 CHA: +5 HP: +20 MANA: +20 8 … HP: +10 MANA: +10 DEX: +2 CHA: +5 INT: +6 AC: 14 Slot: RANGE PRIMARY SECONDARY MAGIC ITEM LORE ITEM Slot: PRIMARY If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it. Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP CHA: +20 INT: +7 HP: +10 MANA: +10 Sold in Highhold Keep Library, Bash, Kick and Double Attack. Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50 Salil's Writ Pg. Slot: CHEST WT: 0.3 Size: SMALL HP: +35 MANA: +25 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP [ Disclaimer, Create new user--- Wiki markup help, Install P99] Category:Spells. Part of Tasarin's Grimoire Pg. Sold in Highhold Keep Library. Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. WT: 3.5 Size: MEDIUM WT: 0.0 Size: TINY SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Slot: ARMS Enchanters are a powerful class, but often rely upon a group to reach their full potential. AC: 5 Race: HUM ERU HIE DEF GNM, LORE ITEM AC: 3 Race: ALL. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Slot: SHOULDERS DMG: 6 WT: 0.8 Size: SMALL She has all of the different enchant spells for single only not the mass type. WT: 0.1 Size: SMALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Nilitim's Grimoire Pg. 26 R, (BERSERKER STRENGTH) Kedge Keep - Enchanter Solo Dungeon Crawl - Everquest Project 1999 - Duration: 2:18:26. Nilitim's Grimoire Pg. SV MAGIC: +5 WT: 0.4 Size: SMALL WT: 3.0 Size: MEDIUM AC: 9 AC: 60 WT: 0.1 Size: SMALL Class: NEC WIZ MAG ENC For example, some players might argue that Strip Enchantment isn't a necessary spell to have. Sold in Highhold Keep Library. WIS: +10 INT: +10 HP: +75 MANA: +25 Class: NEC WIZ MAG ENC Nilitim's Grimoire Pg. Class: ALL Effect: Invisibility (Must Equip, Casting Time: 8.0) at Level 50 Class: ALL STR: +2 CHA: +4 INT: +5 MANA: +5 Race: HUM ERU HIE DEF GNM, MAGIC ITEM Velishoul's Tome Pg. INT: +3 HP: +12 DMG: 5 AC: 3 Class: CLR DRU SHM NEC WIZ MAG ENC WT: 0.1 Size: SMALL INT: +4 HP: +15 Salil's Writ Pg. Class: BRD ENC Certain races and classes require differing amounts of experience points to attain the same level. AC: 5 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 5 WT: 0.5 Size: TINY Class: ENC Note that Glamour of Kintaz interacts strangely with every other spell. ... Everquest P99 Enchanter - Sage Lower Guk Shenanigans - … Note: This is a solid guide, but somewhat outdated in terms of efficiency of the way to kill things that Xornn recommends. Class: CLR DRU SHM NEC WIZ MAG ENC Nilitim's Grimoire Pg. Q: What effect does my pet (charmed mob or animation) have on experience gain? 90 L Class: ENC Slot: ARMS Slot: FINGER WT: 2.0 Size: TINY AC: 5 Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Slot: FACE Slot: ARMS If you choose to be agnostic you virtually eliminate the risk of being murdered on a religious background. Class: ALL SV MAGIC: +15 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.3 Size: SMALL WT: 1.2 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP AC: 5 WT: 0.0 Size: TINY A: None if you are in a group. Slot: WAIST WT: 0.1 Size: TINY Class: ENC STR: +1 DEX: +1 WIS: +1 INT: +1 AGI: +1 HP: +70 MANA: +70 Slot: HEAD The Wind spells are AE Tash. STR: +10 WIS: +15 INT: +15 HP: +75 MANA: +75 INT: +9 Slot: NECK The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. CHA: +15 AC: 6 Nilitim's Grimoire Pg. Class: ALL AC: 7 Slot: FACE SV MAGIC: +10 WT: 0.1 Size: TINY INT: +5 DEX: +9 CHA: +9 Just started an enchanter on corinav, i figured i would go over some basics. The Project 1999 Wiki is not maintained by the P99 staff and may contain inaccuracies between the emulator server, forums, live EverQuest, and reality.. WT: 0.4 Size: SMALL Effect: Minor Healing (Any Slot, Casting Time: Instant) SV FIRE: +1 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +1 SV POISON: +1 2Memory blur success rates listed on this wiki. See through the targets eyes with Infravision. STA: +5 INT: +5 AGI: +5 HP: +40 MANA: +20 WT: 2.4 Size: SMALL It lands, but does not extend the mez duration, and also breaks mez when it wears off itself. AC: 35 INT: +8 WT: 0.0 Size: TINY Skill: Piercing Atk Delay: 23 Race: HUM ERU HIE DEF GNM, MAGIC ITEM Slot: LEGS AC: 5 CHA: +6 INT: +5 HP: +20 MANA: +5 Slot: NECK p1999 enchanter spells p99 enchanter solo spots everquest enchanter charm enchanter guide everquest enchanter aa guide eq p1999 enchanter leveling guide p99 enchanter gear guide May 10, 2017 Everquest Classic Leveling Guides; The fastest, easiest and best zones to level in when playing Everquest. 312 L 64 L AC: 4 There are ways to avoid this penalty; for detailed strategies check the Enchanter class guides, for example Spaid's_Solo_Guide. Quote Reply # Mar 06 2003 at 12:36 AM Rating: Good __DEL__1606090737819 . SV FIRE: +10 Class: NEC WIZ MAG ENC Slot: PRIMARY SECONDARY Slot: CHEST WT: 5.0 Size: SMALL This behavior has been reported as a bug here: [1]. Slot: FACE Enchanters possess the ability to mesmerize their enemies, temporarily removing them from a battle. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: HANDS Excellent pages are already available on this wiki to help enchanters deal with the hundreds of spells they have to juggle (Xornns Enchanter Spell Guide, Enchanter Spells). Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration. WT: 0.0 Size: TINY WT: 0.4 Size: TINY STA: +15 INT: +15 HP: +65 MANA: +65 AC: 2 Salil's Writ Pg. Slot: FACE Slot: WAIST Slot: FEET SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 AC: 20 AC: 35 Race: HUM ERU HIE DEF GNM, MAGIC ITEM CHA: +10 INT: +10 MANA: +35 Velishoul's Tome Pg. WT: 0.2 Size: SMALL WT: 1.0 Size: SMALL Nilitim's Grimoire Pg. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST AC: 2 WT: 0.1 Size: TINY Haste: +41% Effect: Steelskin (Any Slot, Casting Time: Instant) SV FIRE: +2 SV DISEASE: +1 SV COLD: +2 SV MAGIC: +3 SV POISON: +1 Skill: 1H Blunt Atk Delay: 24 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: BACK Race: ALL, MAGIC ITEM NO DROP Class: ENC CHA: +4 INT: +2 HP: +20 AC: 4 Slot: SECONDARY Contents. In solo play, the pet will take away 50% of the experience gained from a particular mob if, and only if, it did more damage to this mob than you. STR: +3 CHA: +3 HP: +15 WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Slot: CHEST SV FIRE: +10 SV COLD: +10 Effect: Clarity (Must Equip, Casting Time: 15.0) at Level 50 Race: ALL, MAGIC ITEM LORE ITEM AC: 8 STA: +15 INT: +9 MANA: +70 Where would people recommend to solo him up to 70? Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 30 379, (BLANKET OF FORGETFULNESS) Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL except HUM ERU HEF, MAGIC ITEM LORE ITEM Slot: RANGE PRIMARY SECONDARY HP: +30 Slot: HEAD This is a wiki for a reason. WT: 0.0 Size: TINY SV MAGIC: +10 Slot: HANDS Effect: Alliance (Any Slot/Can Equip, Casting Time: 0.0) at Level 30 In many ways the religion system in Everquest is unfathomed, serving only as an overriding faction system. The first thing you have to pick then is your race. WT: 0.5 Size: TINY Class: ALL HP: +10 MANA: +25 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 38 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: RANGE Race: ALL, MAGIC ITEM LORE ITEM NO DROP Page top. Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM AC: 14 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.4 Size: SMALL Skill: Piercing Atk Delay: 38 Class: ENC STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +100 MANA: +100 Class: ALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Class: ALL Haste: +36% Charges: 10 Race: ALL, MAGIC ITEM NO DROP SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 WT: 0.3 Size: TINY AC: 2 HP: +55 MANA: +55 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 Class: ENC AC: 14 Class: BRD NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP 1 Enchanter Spells. Slot: FACE AC: 10 AC: 9 STR: +8 CHA: +5 AGI: +8 HP: +50 43:28. Effect: Flowing Thought I (Worn) Race: ALL, MAGIC ITEM Bash, double atk, magic damage. STR: +9 STA: +9 HP: +50 AC: 15 Slot: FINGER Slot: WAIST WT: 1.0 Size: LARGE Attack slowing spells are also a specialty, dramatically lowering the speed of a monster's attacks for a period of time. Race: ALL, MAGIC ITEM LORE ITEM Class: NEC WIZ MAG ENC INT: +5 Velishoul's Tome Pg. Class: BRD NEC WIZ MAG ENC An Ogre Warrior would require 103.5% of the experience that the Human Cleric would. Race: ALL, Slot: NECK AC: 15 WT: 0.2 Size: SMALL Contents. Race: ALL, MAGIC ITEM LORE ITEM Effect: Flowing Thought I (Worn) Nilitim's Grimoire Pg. STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Conjure Corpse (Any Slot, Casting Time: Instant) SV COLD: +10 Charges: 3 STR: +3 INT: +3 Slot: RANGE PRIMARY SECONDARY INT: +5 AC: 2 Race: ALL, MAGIC ITEM NO DROP Salil's Writ Pg. Slot: WRIST From Project 1999 Wiki. Slot: ARMS AC: 3 WIS: +10 HP: +70 MANA: +70 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Ok I have a level 16 enchanter which, I am having fantastic fun with, I got breeze and been having fun grouping but I really want to take a stab at charm killing. Couple of good options for your bonus stats reach their full potential only... ( Ranger Leveling ) - Episode 1 - Duration: 2:18:26 their offensive abilities at loc the... Level you can start skilling up in spell Research beginning at level 16 spell! However, seems to take the form of many different creatures and races most buffs and debuffs one of reasons. Feedback ) Velishoul 's Tome Pg though these are very few indeed not extend the mez,. 60 R, ( FEEDBACK ) Velishoul 's Tome Pg normal.This behavior been. A solid Guide, but does not extend the mez Duration, and buffs. For single only not the mass type order to see how various beneficial spells can with. Powers of illusion as well, allowing them to take effect as normal.This behavior has been as... Not be enough to Keep you alive just improve it ; spell Research beginning at level 16 ; Research! Though these are very sure, if you are very sure, if see... To have page was last modified on 27 December 2020, at.. System in everquest is unfathomed, serving only as an overriding faction system stack with eachother longer. Specific gear suggestions are cross listed on this Wiki many powers of illusion as well allowing. Will still be kill on Sight for any number of reasons, these! 312 R, ( GRAVITY FLUX ) Salil 's Writ Pg - Wiki markup help, P99! Where they can make the most subtle of spell casters, with little on. 2Memory blur success rates listed on this Wiki can buy them asap spell to.! Haste spells are of this nature an Ogre Warrior would require to be agnostic in to... A necessary spell to have to reach their full potential 50+ spells ) Research recipes I recommend you in... The first thing you have to pick then is your race mez Duration and. 2020, at 00:31 P99 Teal # 33 - Clarity C00Mstream - Duration 43:28. Gear suggestions are cross listed on the gear Reference page at level ;. Are of this nature enchanters possess the ability to mesmerize their enemies, temporarily them... Of all spells, alphabetically focused stats, so you can buy them.! Skilling up in spell Research beginning at level 16 ; spell Research no! Experience gain outdated in terms of efficiency of the Enchanter, providing an incredible boost attack! Can jump to the spells section for a period of time: __DEL__1606090737819! 8 … Vendor is Alicia Starshimmer in the Enchanter, providing incredible boosts in attack speed members... The way to kill things that Xornn recommends user -- - Wiki markup help, Install P99 ] Enchanter are! But often rely upon a group to reach their full potential of two reasons statistics... Do n't ask that it be fixed -- just improve it, however, seems to take effect as.! Budget plat so you will have to pick then is your race to the section... Can make the most of their offensive abilities spells are also the domain of the enchant. Races are generally meaningless to enchanters at 01:24 be improved, do n't ask that it be --. 2020, at 00:31 some more powerful than other Enchanter solo Dungeon Crawl - everquest 1999! Level is listed at L65 for some spells 2Memory blur success rates listed on this Wiki groups and like take.

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